Lost in the Wind
Lost in the Wind was created for the Critical Making course at Uppsala University. It was based on the randomly assigned prompts "touch" as the input, "dreamy/loopy" as the theme, and "interact with the environment" as the main mechanic. We hoped to reflect on the irreparable damage capitalism has done to the environment. Use WASD or arrows to move and a mouse/trackpad to interact.
Role: programmer
Engine: Unity (C#)
Timeline: 3 days
Collaborators: Angela Prim Liu, Christopher Haibel, Evangelia Sotiriou, Oriol Viu Duran