Swallowed
Swallowed was created for the Game Design Studio course at Uppsala University. In response to the prompt to subvert expectations, our team designed a game where users play as the monster rather than the hero. By moving the monster’s intestines (with WASD or arrows) players are able to digest their lunch.
Role: programmer
Engine: Unity (C#)
Timeline: 3 Days
Collaborators: Evangelia Sotiriou, Huajing Pan, Jinxiang Yi, Ottar Paulus, Thanursan Mahesan, Yizhen Gao