Kate Salembier

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Vacillate


Given the prompt to create a game wherein the user must "play to lose," our team responded with Vacillate. Players navigate the waking world and dream world while collecting keys from one real to open portals in the other. The only way to switch environments? Purposefully collide with obstacles and start at the beginning. Losing over and over again is all a part of the adventure!

                         

                         
Role: programmer
Engine: Unity (C#)
Timeline: 3  days
Collaborators: Łukasz Biechoński, Manthos - Konstantinos Kostakos, Adrian Łoboda, Angela Prim Liu, Marzena Sieprawska, Evangelia Sotiriou